Thanks to virtual reality and augmented reality (VR/AR), workplaces are undergoing some significant changes. These technologies are now more popular than ever, with VR becoming increasingly common in home and recreational settings.
And it’s easy to see why: with VR, users can enjoy an immersive experience that transports them to new worlds and allows them to interact with these environments in a totally new way.
AR, on the other hand, offers many of the same benefits while blending the real world into the virtual one through interactive computer graphics.
Virtual reality (VR) and augmented reality (AR) have recently gone from sci-fi fantasies to practical applications that can change our everyday lives.
The most significant benefit VR provides is its unique ability to place you in any environment you can imagine or anything depicted on a screen.
But beyond that, virtual reality offers plenty of potential benefits that could impact how we communicate, collaborate, and even how learn and play.
Companies are beginning to experiment with virtual reality (VR) for all kinds of uses, from recruiting candidates to training employees.
A recently published McKinsey report identifies three key areas where VR can be useful: product design and development, marketing and sales, and client management.
Using a Virtual Reality (VR) headset for business is certainly not a new concept. Many companies have used it over the past few years to train employees on products, update workers on processes and procedures, or just provide an immersive experience that transports employees out of their office space and into an imaginary one.
In fact, many companies across several industries, from retail to manufacturing, have already begun implementing virtual reality into their organizations.
Google is currently on top with its innovative new headset called Google Cardboard. Facebook’s Oculus Rift and Samsung’s Gear VR will be coming soon as well.
And by 2017, more than 5 million headsets are predicted to be shipped worldwide. In fact, many believe virtual reality will take over PCs, smartphones, and tablets as our primary way to connect online by the 2030s.
Virtual Reality is continuing to show its effectiveness within various industries and fields. Though we’ve made many strides, there is still room for improvement. One primary focus is within workplaces.
A Gallup poll found that over three million employees have worked from home at least half of the time since 2017. With new advances in technology, more people will soon be able to work remotely while remaining productive and improving their skill sets.
While virtual reality (VR) isn’t going to replace desktop computers or laptops anytime soon, it’s a powerful tool that could streamline our work and make some tasks more efficient. Right now, most businesses don’t have a need for VR, but as more advances are made, workplaces will change.
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